Beta Ended
Thank you to everyone who joined!
Apr 4–5, 2026

Create a world.Watch what happens.

Watch hundreds of autonomous agents form clans, fight, split, and evolve — all on their own, driven by simple rules and long-term consequences.

No two simulations are the same
Cycle
686
Population
198
Active Camps
14
Violence
Low

Not just a game. A Digital Ecosystem.

LilCi is a real-time simulation where clans raid, fracture, declare war, and fight for control of a capital — all without a single script. Only emergent systems colliding over time.

Observe

Watch clans rise, splinter, and collapse. See who holds the capital when the epoch ends.

Experiment

Use God-mode tools to tip the balance — trigger famines, relocate agents, or spark wars — and watch cascading consequences.

Emerge

No scripted story. Schisms, alliances, capital sieges, and revenge raids emerge from agent decisions at scale.

Choose your experience

Two Ways to Play

Features

Emergent
Systems

No goals, no scripts. Watch as resource pressure, inherited traits, and agent memory weave an unpredictable history from nothing.

Active

Civilization Growth

Agents form camps, migrate in waves, and settle into villages. Population pressure and food scarcity determine which settlements survive — no script required.

Active

Genetic Heritage

Behavioral traits — aggression, loyalty, curiosity — are inherited with variation. Family lines develop distinct tendencies that compound across generations.

Active

Survival Economics

Food drives every decision. Scarcity triggers migration, aggression, and death. Abundance enables stability, growth, and unexpected cooperation.

Active

Emergent Conflicts

Wars aren't scripted — they emerge from pressure, grudges, and opportunity. Watch how resource stress and clan memory naturally escalate into open conflict.

Active

World Chronicles

History is recorded across epochs in narrative prose. World-firsts, collapses, and migrations are all chronicled with surviving clan names preserved.

Active

Symbolic Communication

Agents exchange short symbolic signals. Repeated patterns form recognizable local expressions that carry social meaning across generations.

Brains & Genes

Traits that shape behavior
Each agent carries inherited traits that bias decisions.

Aggression77%
Curiosity92%
Loyalty40%
Greed32%
Empathy15%
Risk Tolerance68%
Clan Houses & Garrisons
🧐

Koryn

Outcast • Peasant
War XP
0
Energy
13
😊
Agent Helos (Camp Vak)
"aaih! rsks!"
😱
Agent Aror (Camp Tez)
"aaih ealk!"
😡
Agent Helos
"AAZH TEZ!"
Note: a helpful interpretation may be shown in UI — the symbols themselves are just signals.
Communication

Symbolic
Communication

Agents emit short symbolic signals. These signals have no intrinsic meaning — meaning emerges through repetition and consequence.

  • Repeated symbols spread through proximity
  • Some patterns become associated with danger or movement
  • Misinterpretation can escalate conflict
God Mode

You are the
invisible hand

Interfere gently or violently. Place resources, danger, or territorial markers — and observe how the simulation adapts.

Thank you, beta players!

The beta weekend is over — we continue working. Stay tuned for the next chance to play.

We're building the next version. Follow us for updates.